Grant Poquiz - Resume

Grant Poquiz | gpoquiz.me

Contact Information

Phone: (817) 308-7360

Email: dev@gpoquiz.me

LinkedIn: linkedin.com/in/grant-poquiz/

Experience

Software Developer II - Clarity SML RFID

November 2023 – Current
  • Item-level inventorying with RFID technology for increased accuracy and speed.
  • MVVM Dependency Injected Android App, Svelte Web App, C# API backend, Azure DevOps Deployment, SQLServer Repository, Atlassian Suite (Jira)
  • Optimized an endpoint from 20 minutes to 45 seconds within one week of starting.
  • Personalized changes for large clients: H&M, Tesco, Nike, Academy, Altar'd State, and more.
  • Worked with 4 devs to upgrade 250+ pages and controls to .NET9 and Maui.
  • Generated, parsed, and analyzed RFID read data with custom strength algorithms.

Software Contractor - Ambit Energy SharpEcho

May 2022 – September 2023
  • DevOps and Web development work for the Ambit Energy team at VistraCorp.
  • Consultant Marketing Portals, Client Management, Client Enrollment, etc.
  • C# Fabric/ASP.NET Micro-Services Backend, SQL Server Database Management, Vue.js and Angular front end.

Software Developer II - Paycom

June 2021 – May 2022
  • Full stack development working with Paycom's largest module: Payroll.
  • PHP backend, Javascript frontend, and mySQL/FoxPro database management for high profile clients such as Amazon, The New England Patriots, and Planet Fitness
  • Generation and management of W2's, 1099's, and other tax forms with C# .NET

Education

University of Texas at Dallas

Master of Science in Computer Science and Interactive Computing

May 2021
  • 1 Year Fast Track Degree
  • Computational Geometry
  • Machine Learning
  • Virtual Reality
  • Computer Graphics
  • Human-Computer Interactions

University of Texas at Dallas

Bachelor of Science in Computer Science

May 2020
  • 3 Year Degree
  • Worked as a CS tutor

Projects

Collapsi AI - C++

Created a Multi-Threaded C++ solver and analyzer for a card game: Collapsi by Mark Ball. Calculates 52,000,000 end states over 10,000 games. 3400 states/ms, 1.5ms/game

Digital Collapsi - C++, GDScript, GDExtension, Godot Game Engine

Developed a digital version of Collapsi using Godot. Custom Spriting, Foley/Sound Effects, and Code. Ported the C++ solver as a GDExtension to utilize it as an AI opponent. Play online or download for free

Dutchman's Delve - C#, Unity

Designed, developed, and polished a physics based platformer with a partner for Brackey's One Week Game Jam. Download for free

Universal Exception Queue - C#, Vue, SQLServer

Transformed an existing Ambit case system into a high-performance Universal Exception Queue. Implemented hashing for unique case identification, reduced duplicate cases, and optimized indexing for faster query responses.

Ambit Payment Extensions - C#, Angular, SQLServer

Interteam project for seamlessly extending a payment processing system for agents.

Automated SUTA Rate Updates - PHP, MySQL, RabbitMQ, Orchestrators

Leveraged PHP, MySQL, RabbitMQ, and Orchestrator Architecture to streamline notifying clients about updated tax rates.

Payroll Late Submission Reminders - PHP, MySQL

Made custom PHP pages and MySQL databases to create and manage reminders of late payroll submissions.

Unreal Chasm Generation - C++, Unreal, Nanite, Megascans, SFML

Generated Voronoi Diagrams to create chasmous landscapes. Converted the Voronoi Diagrams into splines with high-definition megascans and intelligent modifications to create procedural geometry.

Multidimensional Cellular Automata - C++, Unreal

Simulated cellular automata (games of life) in generalized dimensions with Unreal Engine.

CUDA Cellular Automata - C++, CUDA, SDL

Optimized the generation of N'th dimensional cellular automata with CUDA.

Virtual Reality Quiz - C#, Unity Game Engine, Photon Multiplayer, GoogleVR

Created online multiple choice and geo-guesser style multiplayer quizzes. Implemented a Peer-to-Peer Host-Client architecture using Remote Procedure Calls.

VR Gravity Manipulation - C#, Unity Game Engine, Virtual Reality

Devised a system of locomotion in virtual reality where players would point to manipulate their direction of gravity.

VR Double Vision - C++, Unreal Blueprints, OpenXR

Manipulated materials in Unreal Engine 5 to make specific objects only visible to one eye, mimicking an anaglyph image.

Signal Analysis - C++, PortAudio, Audio Analysis

Analyzed microphone input with the low-level PortAudio library in order to isolate tone for mimicking rock-band style gameplay.