Grant Poquiz | gpoquiz.me
Contact Information
Experience
Software Developer II - Clarity SML RFID
November 2023 – Current- Item-level inventorying with RFID technology for increased accuracy and speed.
- MVVM Dependency Injected Android App, Svelte Web App, C# API backend, Azure DevOps Deployment, SQLServer Repository, Atlassian Suite (Jira)
- Optimized an endpoint from 20 minutes to 45 seconds within one week of starting.
- Personalized changes for large clients: H&M, Tesco, Nike, Academy, Altar'd State, and more.
- Worked with 4 devs to upgrade 250+ pages and controls to .NET9 and Maui.
- Generated, parsed, and analyzed RFID read data with custom strength algorithms.
Software Contractor - Ambit Energy SharpEcho
May 2022 – September 2023- DevOps and Web development work for the Ambit Energy team at VistraCorp.
- Consultant Marketing Portals, Client Management, Client Enrollment, etc.
- C# Fabric/ASP.NET Micro-Services Backend, SQL Server Database Management, Vue.js and Angular front end.
Software Developer II - Paycom
June 2021 – May 2022- Full stack development working with Paycom's largest module: Payroll.
- PHP backend, Javascript frontend, and mySQL/FoxPro database management for high profile clients such as Amazon, The New England Patriots, and Planet Fitness
- Generation and management of W2's, 1099's, and other tax forms with C# .NET
Education
University of Texas at Dallas
Master of Science in Computer Science and Interactive Computing
May 2021- 1 Year Fast Track Degree
- Computational Geometry
- Machine Learning
- Virtual Reality
- Computer Graphics
- Human-Computer Interactions
University of Texas at Dallas
Bachelor of Science in Computer Science
May 2020- 3 Year Degree
- Worked as a CS tutor
Projects
Collapsi AI - C++
Created a Multi-Threaded C++ solver and analyzer for a card game: Collapsi by Mark Ball. Calculates 52,000,000 end states over 10,000 games. 3400 states/ms, 1.5ms/game
Digital Collapsi - C++, GDScript, GDExtension, Godot Game Engine
Developed a digital version of Collapsi using Godot. Custom Spriting, Foley/Sound Effects, and Code. Ported the C++ solver as a GDExtension to utilize it as an AI opponent. Play online or download for free
Dutchman's Delve - C#, Unity
Designed, developed, and polished a physics based platformer with a partner for Brackey's One Week Game Jam. Download for free
Universal Exception Queue - C#, Vue, SQLServer
Transformed an existing Ambit case system into a high-performance Universal Exception Queue. Implemented hashing for unique case identification, reduced duplicate cases, and optimized indexing for faster query responses.
Ambit Payment Extensions - C#, Angular, SQLServer
Interteam project for seamlessly extending a payment processing system for agents.
Automated SUTA Rate Updates - PHP, MySQL, RabbitMQ, Orchestrators
Leveraged PHP, MySQL, RabbitMQ, and Orchestrator Architecture to streamline notifying clients about updated tax rates.
Payroll Late Submission Reminders - PHP, MySQL
Made custom PHP pages and MySQL databases to create and manage reminders of late payroll submissions.
Unreal Chasm Generation - C++, Unreal, Nanite, Megascans, SFML
Generated Voronoi Diagrams to create chasmous landscapes. Converted the Voronoi Diagrams into splines with high-definition megascans and intelligent modifications to create procedural geometry.
Multidimensional Cellular Automata - C++, Unreal
Simulated cellular automata (games of life) in generalized dimensions with Unreal Engine.
CUDA Cellular Automata - C++, CUDA, SDL
Optimized the generation of N'th dimensional cellular automata with CUDA.
Virtual Reality Quiz - C#, Unity Game Engine, Photon Multiplayer, GoogleVR
Created online multiple choice and geo-guesser style multiplayer quizzes. Implemented a Peer-to-Peer Host-Client architecture using Remote Procedure Calls.
VR Gravity Manipulation - C#, Unity Game Engine, Virtual Reality
Devised a system of locomotion in virtual reality where players would point to manipulate their direction of gravity.
VR Double Vision - C++, Unreal Blueprints, OpenXR
Manipulated materials in Unreal Engine 5 to make specific objects only visible to one eye, mimicking an anaglyph image.
Signal Analysis - C++, PortAudio, Audio Analysis
Analyzed microphone input with the low-level PortAudio library in order to isolate tone for mimicking rock-band style gameplay.